I've got most of the retopologizing completed and some of the normal/AO maps baked. For years Ive used MightyBake for normal maps since I'm on a Mac my limitations are somewhat limited-or so I thought. I always heard about Substance Painter having the capability to bake maps but never really considered using it. Well with macOS Catalina, Mightybake tends to crash a lot so I had to find something else. I checked out a SP tutorial on normal map baking and found its quite easy to use and it makes incredibly clean normal maps. This will save loads of clean up time on the maps.
I tossed the model and maps into Marmoset Toolbag to take a look and I'm really happy with the result. Just need to finish up the retop then I can work on UV's, texturing, posing and rendering.
Should be fun!
Here is the WIP Marmoset viewer you can check out: