Malker - Real Time Game Character

My newest project. I Spent time finally going from A-Z in building a game character. Spent lots of time sculpting, retopologizing, texturing, UV'ing rigging and finally lighting and rendering in Toolbag. This was something I wanted to get done before I started at ThinkTank Online which starts in over a week. I learned quite a bit-particularly that I need to focus more on game character topology. Rigging taught me the importance of having good topology for animating.

Painting the weights in Maya was fun but frustrating at times as it was difficult to get the joint weights the way I wanted. I planned on having lots of different poses for renders but that proved difficult as my rig had some issues. But hey, I'm not a rigger will ever be. 🤪

I will certainly take what I've learned going forward and implement them into my next projects. From here on out I plan on focusing on game ready characters where I will follow all the same steps I did with this one.

One other aspect I will put into all of the character projects is a story to go with them. It was fun writing up a story as it helped bring it to life a bit.

I hope others will like it as much as I enjoyed working on it!

128,ooo'ish triangles
4 4k udim textures

Story of the Malker

Story of the Malker

Large Format Full Character (7840x2500)

Large Format Full Character (7840x2500)

Closeup

Closeup

A-pose

A-pose

A-pose Wireframe

A-pose Wireframe

A-pose Wireframe back

A-pose Wireframe back

Hi-poly sculpt

Hi-poly sculpt

Hi-poly sculpt side

Hi-poly sculpt side

Hi-poly sculpt back

Hi-poly sculpt back

Maya Rig

Maya Rig

Leg Bag formal item storage

Leg Bag formal item storage

UV protected glasses and dust mask to protect from the harsh martian environment

UV protected glasses and dust mask to protect from the harsh martian environment

Martian watch

Martian watch

UV's

UV's

Marmoset Toolbag Viewer